The long-awaited game from Director David Cage, titled Detroit: Become Human, has hit the PlayStation Store with a demo of the first mission. It is just under 3 GB and is more than worth a download.

Playing as an android named Connor, players find themselves defusing a tense domestic situation in which another android has taken a young girl hostage. The android, named Daniel (a bit of information you have to dig to find out), has had an emotionally traumatic experience concerning the family that he lives to serve and snaps under the pressure, murdering the girl’s father and the first officer to arrive on the scene.

Players can interact with the environment, uncover clues, reconstruct crime scenes (in the style of the Arkham games), and discover what led to such a dramatic reaction from said android. Detroit follows a branching narrative style, a trend popularized by experiences such as Until Dawn and many games made by Telltale.

The demo is absolutely seamless, transitioning between gameplay and cutscenes with no graphical difference or loading screens. Gamers will be shocked by how good this game looks, with a unique design and style. The very first level takes place in a gorgeous apartment that simply looks like it could be lived in. Past the broken glass and dead bodies, you’ll find small details that add to the feeling that this apartment belonged once to a happy family before tragedy and death came to stay.

Furthermore, once you’re in a scene, there is not a loading screen to be found until that scene is over. Actions and choices are made without interruption. Immersion is easy with such details, and it makes the story that much more of a treat.

David Cage is considered a pioneer of sorts, having delivered multiple games similar to this one, including the bizarre Fahrenheit and the nail-biting mystery of Heavy Rain. With most Telltale games, choices are small and don’t add up to much, though there are larger choices that do matter. This is not the case with Cage’s work, as every detail carries on throughout the game, further altering the story and resulting in a differing story with each time the game is played. Characters can die with a single misstep, be it a poor decision or a failed quick-time event, and the narrative will gladly carry on without them. This new experience promises thrills and feels in a future Detroit where androids are considered inferior and used as servants until the next latest and greatest models roll off the line.

Such themes as inferiority and discrimination are only hinted at when Connor asks his supervisor name, to which he receives a dismissive reply, as if androids having names is an absurd idea. This is shown earlier in the demo as well, when the mother of the hostage is taken away from the scene, screaming in anger that another android is sent to help with the situation. The game seems to pose questions about human nature, and whether discrimination makes people less than human.

Players can expect a wonderful, expansive game with a lot of replay value. Keep an eye out when Detroit: Become Human hits shelves on May 25, 2018, you can pre-order it now from Amazon using this link.